site-musique/vendor/scrollreveal/scrollreveal.js

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(function(root, factory) {
if (typeof define === 'function' && define.amd) {
define(factory);
} else if (typeof exports === 'object') {
module.exports = factory(require, exports, module);
} else {
root.ScrollReveal = factory();
}
}(this, function(require, exports, module) {
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/**
* ScrollReveal
* ------------
* Version : 3.1.4
* Website : scrollrevealjs.org
* Repo : github.com/jlmakes/scrollreveal.js
* Author : Julian Lloyd (@jlmakes)
*/
;(function() {
'use strict';
var
sr,
Tools,
_requestAnimationFrame;
this.ScrollReveal = (function() {
/**
* Configuration
* -------------
* This object signature can be passed directly to the ScrollReveal constructor,
* or as the second argument of the `reveal()` method.
*/
ScrollReveal.prototype.defaults = {
// 'bottom', 'left', 'top', 'right'
origin : 'bottom',
// Can be any valid CSS distance, e.g. '5rem', '10%', '20vw', etc.
distance : '20px',
// Time in milliseconds.
duration : 500,
delay : 0,
// Starting angles in degrees, will transition from these values to 0 in all axes.
rotate : { x: 0, y: 0, z: 0 },
// Starting opacity value, before transitioning to the computed opacity.
opacity : 0,
// Starting scale value, will transition from this value to 1
scale : 0.9,
// Accepts any valid CSS easing, e.g. 'ease', 'ease-in-out', 'linear', etc.
easing : 'cubic-bezier(0.6, 0.2, 0.1, 1)',
// When null, `<html>` is assumed to be the reveal container. You can pass a
// DOM node as a custom container, e.g. document.querySelector('.fooContainer')
// or a selector, e.g. '.fooContainer'
container : null,
// true/false to control reveal animations on mobile.
mobile : true,
// true: reveals occur every time elements become visible
// false: reveals occur once as elements become visible
reset : false,
// 'always' — delay for all reveal animations
// 'once' — delay only the first time reveals occur
// 'onload' - delay only for animations triggered by first load
useDelay : 'always',
// Change when an element is considered in the viewport. The default value
// of 0.20 means 20% of an element must be visible for its reveal to occur.
viewFactor : 0.2,
// Pixel values that alter the container boundaries.
// e.g. Set `{ top: 48 }`, if you have a 48px tall fixed toolbar.
// --
// Visual Aid: https://scrollrevealjs.org/assets/viewoffset.png
viewOffset : { top: 0, right: 0, bottom: 0, left: 0 },
// Callbacks that fire for each completed element reveal, and if
// `config.reset = true`, for each completed element reset. When creating your
// callbacks, remember they are passed the elements DOM node that triggered
// it as the first argument.
afterReveal : function(domEl) {},
afterReset : function(domEl) {}
};
function ScrollReveal(config) {
// Support instantiation without the `new` keyword.
if (typeof this == 'undefined' || Object.getPrototypeOf(this) !== ScrollReveal.prototype) {
return new ScrollReveal(config)
}
sr = this; // Save reference to instance.
sr.tools = new Tools(); // *required utilities
if (sr.isSupported()) {
sr.tools.extend(sr.defaults, config || {});
_resolveContainer(sr.defaults);
sr.store = {
elements : {},
containers : []
};
sr.sequences = {};
sr.history = [];
sr.uid = 0;
sr.initialized = false;
}
// Note: IE9 only supports console if devtools are open.
else if (typeof console !== 'undefined' && console !== null) {
console.log('ScrollReveal is not supported in this browser.');
}
return sr
}
/**
* Check if client supports CSS Transform and CSS Transition.
* @return {boolean}
*/
ScrollReveal.prototype.isSupported = function() {
var style = document.documentElement.style;
return 'WebkitTransition' in style && 'WebkitTransform' in style
|| 'transition' in style && 'transform' in style
};
/**
* Creates a reveal set, a group of elements that will animate when they
* become visible. If [interval] is provided, a new sequence is created
* that will ensure elements reveal in the order they appear in the DOM.
*
* @param {string|Node} [selector] The element (node) or elements (selector) to animate.
* @param {Object} [config] Override the defaults for this reveal set.
* @param {number} [interval] Time between sequenced element animations (milliseconds).
* @param {boolean} [sync] Used internally when updating reveals for async content.
*
* @return {Object} The current ScrollReveal instance.
*/
ScrollReveal.prototype.reveal = function(selector, config, interval, sync) {
var
container,
elements,
elem,
elemId,
sequence,
sequenceId;
// Resolve container.
if (config && config.container) {
container = _resolveContainer(config);
} else {
container = sr.defaults.container;
}
// Lets check to see if a DOM node was passed in as the first argument,
// otherwise query the container for all elements matching the selector.
if (sr.tools.isNode(selector)) {
elements = [selector];
} else {
elements = Array.prototype.slice.call(container.querySelectorAll(selector));
}
if (!elements.length) {
console.log('ScrollReveal: reveal on "'+ selector + '" failed, no elements found.');
return sr
}
// No custom configuration was passed, but a sequence interval instead.
// lets shuffle things around to make sure everything works.
if (config && typeof config == 'number') {
interval = config;
config = {};
}
// Prepare a new sequence if an interval is passed.
if (interval && typeof interval == 'number') {
sequenceId = _nextUid();
sequence = sr.sequences[sequenceId] = {
id : sequenceId,
interval : interval,
elemIds : [],
active : false
}
}
// Begin main loop to configure ScrollReveal elements.
for (var i = 0; i < elements.length; i++) {
// Check if the element has already been configured and grab it from the store.
elemId = elements[i].getAttribute('data-sr-id');
if (elemId) {
elem = sr.store.elements[elemId];
}
// Otherwise, lets do some basic setup.
else {
elem = {
id : _nextUid(),
domEl : elements[i],
seen : false,
revealing : false
};
elem.domEl.setAttribute('data-sr-id', elem.id);
}
// Sequence only setup
if (sequence) {
elem.sequence = {
id : sequence.id,
index : sequence.elemIds.length
};
sequence.elemIds.push(elem.id);
}
// New or existing element, its time to update its configuration, styles,
// and send the updates to our store.
_configure(elem, config || {});
_style(elem);
_updateStore(elem);
// We need to make sure elements are set to visibility: visible, even when
// on mobile and `config.mobile == false`, or if unsupported.
if (sr.tools.isMobile() && !elem.config.mobile || !sr.isSupported()) {
elem.domEl.setAttribute('style', elem.styles.inline);
elem.disabled = true;
}
// Otherwise, proceed normally.
else if (!elem.revealing) {
elem.domEl.setAttribute('style',
elem.styles.inline
+ elem.styles.transform.initial
);
}
}
// Each `reveal()` is recorded so that when calling `sync()` while working
// with asynchronously loaded content, it can re-trace your steps but with
// all your new elements now in the DOM.
// Since `reveal()` is called internally by `sync()`, we dont want to
// record or intiialize each reveal during syncing.
if (!sync && sr.isSupported()) {
_record(selector, config);
// We push initialization to the event queue using setTimeout, so that we can
// give ScrollReveal room to process all reveal calls before putting things into motion.
// --
// Philip Roberts - What the heck is the event loop anyway? (JSConf EU 2014)
// https://www.youtube.com/watch?v=8aGhZQkoFbQ
if (sr.initTimeout) {
window.clearTimeout(sr.initTimeout);
}
sr.initTimeout = window.setTimeout(_init, 0);
}
return sr
};
/**
* Re-runs `reveal()` for each record stored in history, effectively capturing
* any content loaded asynchronously that matches existing reveal set selectors.
*
* @return {Object} The current ScrollReveal instance.
*/
ScrollReveal.prototype.sync = function() {
if (sr.history.length && sr.isSupported()) {
for (var i = 0; i < sr.history.length; i++) {
var record = sr.history[i];
sr.reveal(record.selector, record.config, record.interval, true);
};
_init();
} else {
console.log('ScrollReveal: sync failed, no reveals found.');
}
return sr
};
/**
* Private Methods
* ---------------
* These methods remain accessible only to the ScrollReveal instance, even
* though they only "exist" during instantiation outside of the constructors scope.
* --
* http://stackoverflow.com/questions/111102/how-do-javascript-closures-work
*/
function _resolveContainer(config) {
var container = config.container;
// Check if our container is defined by a selector.
if (container && typeof container == 'string') {
return config.container = window.document.querySelector(container);
}
// Check if our container is defined by a node.
else if (container && !sr.tools.isNode(container)) {
console.log('ScrollReveal: Invalid container provided, using <html> instead.');
config.container = null;
}
// Otherwise use <html> by default.
if (container == null) {
config.container = window.document.documentElement;
}
return config.container
}
/**
* A consistent way of creating unique IDs.
* @returns {number}
*/
function _nextUid() {
return ++sr.uid;
}
function _configure(elem, config) {
// If the element hasnt already been configured, lets use a clone of the
// defaults extended by the configuration passed as the second argument.
if (!elem.config) {
elem.config = sr.tools.extendClone(sr.defaults, config);
}
// Otherwise, lets use a clone of the existing element configuration extended
// by the configuration passed as the second argument.
else {
elem.config = sr.tools.extendClone(elem.config, config);
}
// Infer CSS Transform axis from origin string.
if (elem.config.origin === 'top' || elem.config.origin === 'bottom') {
elem.config.axis = 'Y';
} else {
elem.config.axis = 'X';
}
// Lets make sure our our pixel distances are negative for top and left.
// e.g. config.origin = 'top' and config.distance = '25px' starts at `top: -25px` in CSS.
if (elem.config.origin === 'top' || elem.config.origin === 'left') {
elem.config.distance = '-' + elem.config.distance;
}
}
function _style(elem) {
var computed = window.getComputedStyle(elem.domEl);
if (!elem.styles) {
elem.styles = {
transition : {},
transform : {},
computed : {}
};
// Capture any existing inline styles, and add our visibility override.
// --
// See section 4.2. in the Documentation:
// https://github.com/jlmakes/scrollreveal.js#42-improve-user-experience
elem.styles.inline = elem.domEl.getAttribute('style') || '';
elem.styles.inline += '; visibility: visible; ';
// grab the elements existing opacity.
elem.styles.computed.opacity = computed.opacity;
// grab the elements existing transitions.
if (!computed.transition || computed.transition == 'all 0s ease 0s') {
elem.styles.computed.transition = '';
} else {
elem.styles.computed.transition = computed.transition + ', ';
}
}
// Create transition styles
elem.styles.transition.instant = _generateTransition(elem, 0);
elem.styles.transition.delayed = _generateTransition(elem, elem.config.delay);
// Generate transform styles, first with the webkit prefix.
elem.styles.transform.initial = ' -webkit-transform:';
elem.styles.transform.target = ' -webkit-transform:';
_generateTransform(elem);
// And again without any prefix.
elem.styles.transform.initial += 'transform:';
elem.styles.transform.target += 'transform:';
_generateTransform(elem);
}
function _generateTransition(elem, delay) {
var config = elem.config;
return '-webkit-transition: ' + elem.styles.computed.transition +
'-webkit-transform ' + config.duration / 1000 + 's '
+ config.easing + ' '
+ delay / 1000 + 's, opacity '
+ config.duration / 1000 + 's '
+ config.easing + ' '
+ delay / 1000 + 's; ' +
'transition: ' + elem.styles.computed.transition +
'transform ' + config.duration / 1000 + 's '
+ config.easing + ' '
+ delay / 1000 + 's, opacity '
+ config.duration / 1000 + 's '
+ config.easing + ' '
+ delay / 1000 + 's; '
}
function _generateTransform(elem) {
var config = elem.config;
var transform = elem.styles.transform;
if (parseInt(config.distance)) {
transform.initial += ' translate' + config.axis + '(' + config.distance + ')';
transform.target += ' translate' + config.axis + '(0)';
}
if (config.scale) {
transform.initial += ' scale(' + config.scale + ')';
transform.target += ' scale(1)';
}
if (config.rotate.x) {
transform.initial += ' rotateX(' + config.rotate.x + 'deg)';
transform.target += ' rotateX(0)';
}
if (config.rotate.y) {
transform.initial += ' rotateY(' + config.rotate.y + 'deg)';
transform.target += ' rotateY(0)';
}
if (config.rotate.z) {
transform.initial += ' rotateZ(' + config.rotate.z + 'deg)';
transform.target += ' rotateZ(0)';
}
transform.initial += '; opacity: ' + config.opacity + ';';
transform.target += '; opacity: ' + elem.styles.computed.opacity + ';';
}
function _updateStore(elem) {
var container = elem.config.container;
// If this elements container isnt already in the store, lets add it.
if (container && sr.store.containers.indexOf(container) == -1) {
sr.store.containers.push(elem.config.container);
}
// Update the element stored with our new element.
sr.store.elements[elem.id] = elem;
};
function _record(selector, config, interval) {
// Save the `reveal()` arguments that triggered this `_record()` call, so we
// can re-trace our steps when calling the `sync()` method.
var record = {
selector : selector,
config : config,
interval : interval
};
sr.history.push(record);
}
function _init() {
if (sr.isSupported()) {
// Initial animate call triggers valid reveal animations on first load.
// Subsequent animate calls are made inside the event handler.
_animate();
// Then we loop through all container nodes in the store and bind event
// listeners to each.
for (var i = 0; i < sr.store.containers.length; i++) {
sr.store.containers[i].addEventListener('scroll', _handler);
sr.store.containers[i].addEventListener('resize', _handler);
}
// Lets also do a one-time binding of window event listeners.
if (!sr.initialized) {
window.addEventListener('scroll', _handler);
window.addEventListener('resize', _handler);
sr.initialized = true;
}
}
return sr
}
function _handler() {
_requestAnimationFrame(_animate);
}
function _setActiveSequences() {
var
active,
elem,
elemId,
sequence;
// Loop through all sequences
sr.tools.forOwn(sr.sequences, function(sequenceId) {
sequence = sr.sequences[sequenceId];
active = false;
// For each sequenced elemenet, lets check visibility and if
// any are visible, set its sequence to active.
for (var i = 0; i < sequence.elemIds.length; i++) {
elemId = sequence.elemIds[i]
elem = sr.store.elements[elemId];
if (_isElemVisible(elem) && !active) {
active = true;
}
}
sequence.active = active;
});
}
function _animate() {
var
delayed,
elem;
_setActiveSequences();
// Loop through all elements in the store
sr.tools.forOwn(sr.store.elements, function(elemId) {
elem = sr.store.elements[elemId];
delayed = _shouldUseDelay(elem);
// Lets see if we should reveal, and if so, whether to use delay.
if (_shouldReveal(elem)) {
if (delayed) {
elem.domEl.setAttribute('style',
elem.styles.inline
+ elem.styles.transform.target
+ elem.styles.transition.delayed
);
} else {
elem.domEl.setAttribute('style',
elem.styles.inline
+ elem.styles.transform.target
+ elem.styles.transition.instant
);
}
// Lets queue the `afterReveal` callback and tag the element.
_queueCallback('reveal', elem, delayed);
elem.revealing = true;
elem.seen = true;
if (elem.sequence) {
_queueNextInSequence(elem, delayed);
}
}
// If we got this far our element shouldnt reveal, but should it reset?
else if (_shouldReset(elem)) {
elem.domEl.setAttribute('style',
elem.styles.inline
+ elem.styles.transform.initial
+ elem.styles.transition.instant
);
_queueCallback('reset', elem);
elem.revealing = false;
}
});
}
/**
* Sequence callback that triggers the next element.
*/
function _queueNextInSequence(elem, delayed) {
var
elapsed = 0,
delay = 0,
sequence = sr.sequences[elem.sequence.id];
// Were processing a sequenced element, so let's block other elements in this sequence.
sequence.blocked = true;
// Since were triggering animations a part of a sequence after animations on first load,
// we need to check for that condition and explicitly add the delay to our timer.
if (delayed && elem.config.useDelay == 'onload') {
delay = elem.config.delay;
}
// If a sequence timer is already running, capture the elapsed time and clear it.
if (elem.sequence.timer) {
elapsed = Math.abs(elem.sequence.timer.started - new Date());
window.clearTimeout(elem.sequence.timer);
}
// Start a new timer.
elem.sequence.timer = { started: new Date() };
elem.sequence.timer.clock = window.setTimeout(function() {
// Sequence interval has passed, so unblock the sequence and re-run the handler.
sequence.blocked = false;
elem.sequence.timer = null;
_handler();
}, Math.abs(sequence.interval) + delay - elapsed);
}
function _queueCallback(type, elem, delayed) {
var
elapsed = 0,
duration = 0,
callback = 'after';
// Check which callback were working with.
switch (type) {
case 'reveal':
duration = elem.config.duration;
if (delayed) {
duration += elem.config.delay;
}
callback += 'Reveal';
break
case 'reset':
duration = elem.config.duration;
callback += 'Reset';
break
}
// If a timer is already running, capture the elapsed time and clear it.
if (elem.timer) {
elapsed = Math.abs(elem.timer.started - new Date());
window.clearTimeout(elem.timer.clock);
}
// Start a new timer.
elem.timer = { started: new Date() };
elem.timer.clock = window.setTimeout(function() {
// The timer completed, so lets fire the callback and null the timer.
elem.config[callback](elem.domEl);
elem.timer = null;
}, duration - elapsed);
}
function _shouldReveal(elem) {
if (elem.sequence) {
var sequence = sr.sequences[elem.sequence.id];
return sequence.active
&& !sequence.blocked
&& !elem.revealing
&& !elem.disabled
}
return _isElemVisible(elem)
&& !elem.revealing
&& !elem.disabled
}
function _shouldUseDelay(elem) {
var config = elem.config.useDelay;
return config === 'always'
|| (config === 'onload' && !sr.initialized)
|| (config === 'once' && !elem.seen)
}
function _shouldReset(elem) {
if (elem.sequence) {
var sequence = sr.sequences[elem.sequence.id];
return !sequence.active
&& elem.config.reset
&& elem.revealing
&& !elem.disabled
}
return !_isElemVisible(elem)
&& elem.config.reset
&& elem.revealing
&& !elem.disabled
}
function _getContainer(container) {
return {
width : container.clientWidth,
height : container.clientHeight
}
}
function _getScrolled(container) {
// Return the container scroll values, plus the its offset.
if (container && container !== window.document.documentElement) {
var offset = _getOffset(container);
return {
x : container.scrollLeft + offset.left,
y : container.scrollTop + offset.top
}
}
// Otherwise, default to the window objects scroll values.
else {
return {
x : window.pageXOffset,
y : window.pageYOffset
}
}
}
function _getOffset(domEl) {
var
offsetTop = 0,
offsetLeft = 0,
// Grab the elements dimensions.
offsetHeight = domEl.offsetHeight,
offsetWidth = domEl.offsetWidth;
// Now calculate the distance between the element and its parent, then
// again for the parent to its parent, and again etc... until we have the
// total distance of the element to the documents top and left origin.
do {
if (!isNaN(domEl.offsetTop)) {
offsetTop += domEl.offsetTop;
}
if (!isNaN(domEl.offsetLeft)) {
offsetLeft += domEl.offsetLeft;
}
} while (domEl = domEl.offsetParent);
return {
top : offsetTop,
left : offsetLeft,
height : offsetHeight,
width : offsetWidth
}
}
function _isElemVisible(elem) {
var
offset = _getOffset(elem.domEl),
container = _getContainer(elem.config.container),
scrolled = _getScrolled(elem.config.container),
vF = elem.config.viewFactor,
// Define the element geometry.
elemHeight = offset.height,
elemWidth = offset.width,
elemTop = offset.top,
elemLeft = offset.left,
elemBottom = elemTop + elemHeight,
elemRight = elemLeft + elemWidth;
return confirmBounds() || isPositionFixed()
function confirmBounds() {
var
// Define the elements functional boundaries using its view factor.
top = elemTop + elemHeight * vF,
left = elemLeft + elemWidth * vF,
bottom = elemBottom - elemHeight * vF,
right = elemRight - elemWidth * vF,
// Define the container functional boundaries using its view offset.
viewTop = scrolled.y + elem.config.viewOffset.top,
viewLeft = scrolled.x + elem.config.viewOffset.left,
viewBottom = scrolled.y - elem.config.viewOffset.bottom + container.height,
viewRight = scrolled.x - elem.config.viewOffset.right + container.width;
return top < viewBottom
&& bottom > viewTop
&& left > viewLeft
&& right < viewRight
}
function isPositionFixed() {
return (window.getComputedStyle(elem.domEl).position === 'fixed')
}
}
return ScrollReveal
})();
/**
* helper.tools.js
* ---------------
* Simple deep object extend, and a few other agnostic helper methods.
* gist: https://gist.github.com/jlmakes/9f104e3f1b4d86334987
*/
Tools = (function() {
Tools.prototype.isObject = function(object) {
return object !== null && typeof object === 'object' && object.constructor == Object
};
Tools.prototype.isNode = function(object) {
return typeof Node === 'object'
? object instanceof Node
: object && typeof object === 'object'
&& typeof object.nodeType === 'number'
&& typeof object.nodeName === 'string'
};
Tools.prototype.forOwn = function(object, callback) {
if (!this.isObject(object)) {
throw new TypeError('Expected "object", but received "' + typeof object + '".');
} else {
for (var property in object) {
if (object.hasOwnProperty(property)) {
callback(property);
}
}
}
};
Tools.prototype.extend = function(target, source) {
this.forOwn(source, function(property) {
if (this.isObject(source[property])) {
if (!target[property] || !this.isObject(target[property])) {
target[property] = {};
}
this.extend(target[property], source[property]);
} else {
target[property] = source[property];
}
}.bind(this));
return target
};
Tools.prototype.extendClone = function(target, source) {
return this.extend(this.extend({}, target), source)
};
Tools.prototype.isMobile = function() {
return /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)
};
function Tools() {};
return Tools
})();
_requestAnimationFrame = window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame;
}).call(this);
return this.ScrollReveal;
}));