
Add PIN on screen Fix strings declarations and usages to avoid PIC fails Fix IO for Async interaction Move UX code in dedicated file
42 lines
1.3 KiB
C
42 lines
1.3 KiB
C
/* Copyright 2017 Cedric Mesnil <cslashm@gmail.com>, Ledger SAS
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "os.h"
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#include "cx.h"
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#include "gpg_types.h"
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#include "gpg_api.h"
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#include "gpg_vars.h"
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int gpg_apdu_select() {
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int sw;
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if ( (G_gpg_vstate.io_length = 6) &&
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(os_memcmp(G_gpg_vstate.work.io_buffer, N_gpg_pstate->AID, G_gpg_vstate.io_length) == 0) ) {
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G_gpg_vstate.DO_current = 0;
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G_gpg_vstate.DO_reccord = 0;
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G_gpg_vstate.DO_offset = 0;
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if ( G_gpg_vstate.selected == 0) {
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G_gpg_vstate.verified_pin[PIN_ID_PW1] = 0;
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G_gpg_vstate.verified_pin[PIN_ID_PW2] = 0;
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G_gpg_vstate.verified_pin[PIN_ID_PW3] = 0;
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G_gpg_vstate.verified_pin[PIN_ID_RC] = 0;
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}
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gpg_io_discard(0);
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sw = SW_OK;
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} else {
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THROW(SW_FILE_NOT_FOUND);
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}
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return sw;
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}
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